Ships of all classes, except aircraft carriers and submarines In both cases, only the disabled state of the module is corrected any hit points lost by the module are not restored. Any modules that are disabled will repair automatically, which takes a certain amount of time, or they can be immediately repaired via the Damage Control Party consumable. Modules that are already critically damaged that receive large additional amounts of damage are more likely to be destroyed. Destroyed (does not function for the remainder of the battle)ĭamage to a module can occur when a ship receives damage the fewer surviving hit points a module has, the higher the chance of receiving critical damage.Critically damaged or disabled (temporarily not functioning).The table below lists the R ModHP, base HP, and minimum and maximum HP values for each module: 1± - Indicates that this value will be the highest/lowest modifiers respectively.R ModHP - The range of the RNG that modifies the module's HP.R - Indicates that the final value will be randomized.M HP - The base HP of the module, which can be increased by upgrades.Main Battery Guns: Depends on caliber the table below lists the range of values and specific ship exceptions:įor torpedo tubes, secondary guns, AA and sonar, their HP is randomized.Magazine: Roughly equivalent to 50% of the ship's maximum HP.Rudder: Roughly equivalent to 30% of the ship's maximum HP.Engine: Similar to the ship's maximum HP.For the engine, rudder, magazine and main battery guns, their HP is fixed, and is as follows: Module HPĮvery module has an HP value assigned to it. Individual aircraft can be destroyed by enemy anti-aircraft defenses, but this module itself cannot be damaged or destroyed by the enemy. The capacity of the deck varies between ships. This module, in fact, is the "ammunition" of an aircraft carrier each carrier has a limited reserve of aircraft on its deck. dive bombers, that drop either high explosive or armor-piercing bombs on enemy ships from above.torpedo bombers, that attack enemy ships with torpedoes. attack aircraft, capable of showering an enemy target with a hail of unguided rockets.The module provides access to three types of aircraft: Player-controlled aircraft are only available for aircraft carriers subsequently, this module type is exclusive to that class of ship.
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